Writing better scenarios
I’ve got an interest in writing scenarios for RPGs, as may be apparent with a section dedicated to the ones I have written on this site. So I was happy to find this essay (opens a pdf) by Gregor Hutton (game designer extrodinare and writter of Best Friends and 3: 16) on a 4 point plan to writing better scenarios.
It doesn’t add anything overly new (though it may have when written) but does give some nice concise points to think about when planning a scenario.
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