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	<title>Comments on: What Nice Flagellations You Have &#8211; a Dark Heresy actual play</title>
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	<link>http://mostlygeek.sucanty.com/2009/03/what-nice-flagellations-you-have-a-dark-heresy-actual-play/</link>
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		<title>By: Nick</title>
		<link>http://mostlygeek.sucanty.com/2009/03/what-nice-flagellations-you-have-a-dark-heresy-actual-play/comment-page-1/#comment-380</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 04 Nov 2009 05:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=479#comment-380</guid>
		<description>We only played the one off at this point (and now I&#039;ve moved to Singapore) but I&#039;d like to get into it as a player. Although now Rogue Trader is out maybe I&#039;d prefer to play that!</description>
		<content:encoded><![CDATA[<p>We only played the one off at this point (and now I&#8217;ve moved to Singapore) but I&#8217;d like to get into it as a player. Although now Rogue Trader is out maybe I&#8217;d prefer to play that!</p>
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		<title>By: Chris</title>
		<link>http://mostlygeek.sucanty.com/2009/03/what-nice-flagellations-you-have-a-dark-heresy-actual-play/comment-page-1/#comment-370</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 30 Oct 2009 22:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=479#comment-370</guid>
		<description>Later on when you get to the point where you are actually creating NPC enemies for the party it will probably get better. Myself having played a psyker though have found that my GM HATES the abilities of psykers, as he attempts to make me useless...but hey a psyker with 70WP is a force to be reckoned with, especially with psychic blade ( d10+14 pen 14 Rending use WP instead of WS to attack,AND it takes no hands to wield)

I think when you get more used to it you will find more appropriate enemies that do not die in one shot, like the Orks in creatures anathema that was released around summers start.

Dark Reign is a great site to pick up additional information as well since they have PDFs of different weapons, as well as information for playing a Space Marine campaign like what I am currently working on. If you like more combat oriented play SM is better than Inquisition, but you can put twists in to make it so they still have to use there minds and not just shooting.

But yeah, as you learn more this game is AMAZING, and I&#039;ve been addicted to it for the last year.</description>
		<content:encoded><![CDATA[<p>Later on when you get to the point where you are actually creating NPC enemies for the party it will probably get better. Myself having played a psyker though have found that my GM HATES the abilities of psykers, as he attempts to make me useless&#8230;but hey a psyker with 70WP is a force to be reckoned with, especially with psychic blade ( d10+14 pen 14 Rending use WP instead of WS to attack,AND it takes no hands to wield)</p>
<p>I think when you get more used to it you will find more appropriate enemies that do not die in one shot, like the Orks in creatures anathema that was released around summers start.</p>
<p>Dark Reign is a great site to pick up additional information as well since they have PDFs of different weapons, as well as information for playing a Space Marine campaign like what I am currently working on. If you like more combat oriented play SM is better than Inquisition, but you can put twists in to make it so they still have to use there minds and not just shooting.</p>
<p>But yeah, as you learn more this game is AMAZING, and I&#8217;ve been addicted to it for the last year.</p>
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		<title>By: Nick</title>
		<link>http://mostlygeek.sucanty.com/2009/03/what-nice-flagellations-you-have-a-dark-heresy-actual-play/comment-page-1/#comment-88</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=479#comment-88</guid>
		<description>Petter - One of my instructions to the players was that some one had to pick the psyker.

Simon - to be honest, there&#039;s some options for combat we didn&#039;t explore because ... I forgot. Suppressing fire and the like. They&#039;d be interesting to try out. But over all the whiff factor stays too high - miss, miss, miss, hit dead isn&#039;t actually more fun than hit, miss, hit, hit, hit, hit, hit, dead.</description>
		<content:encoded><![CDATA[<p>Petter &#8211; One of my instructions to the players was that some one had to pick the psyker.</p>
<p>Simon &#8211; to be honest, there&#8217;s some options for combat we didn&#8217;t explore because &#8230; I forgot. Suppressing fire and the like. They&#8217;d be interesting to try out. But over all the whiff factor stays too high &#8211; miss, miss, miss, hit dead isn&#8217;t actually more fun than hit, miss, hit, hit, hit, hit, hit, dead.</p>
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		<title>By: Tom Clark</title>
		<link>http://mostlygeek.sucanty.com/2009/03/what-nice-flagellations-you-have-a-dark-heresy-actual-play/comment-page-1/#comment-87</link>
		<dc:creator>Tom Clark</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=479#comment-87</guid>
		<description>Thanks for this report, Commisar M.  I was rather busy quelling a Zoat rebellion on the night, but look forward to meeting your hardy adventuring comrades soon.</description>
		<content:encoded><![CDATA[<p>Thanks for this report, Commisar M.  I was rather busy quelling a Zoat rebellion on the night, but look forward to meeting your hardy adventuring comrades soon.</p>
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		<title>By: Petter Wäss</title>
		<link>http://mostlygeek.sucanty.com/2009/03/what-nice-flagellations-you-have-a-dark-heresy-actual-play/comment-page-1/#comment-85</link>
		<dc:creator>Petter Wäss</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=479#comment-85</guid>
		<description>Nice to see that the scenario went well.
DH is one of my favorite games and psykers make it even more fun and random as well as very, very dangerous.
My longest running campaign had a psyker who eventually ended up:
Missing eyes (could see anyway)
About 100 corruption points
About 50 insanity points
A pretty nasty deamon lodged in his head (Tip: do NOT pick up deamonweapons with your bare hands!)
Giving about 20 insanity and 50 or so corruption points to his long suffering party mate (a tech-priest who honestly hated the psyker&#039;s guts)
Killing the better part of an Imperial Guard regiment with a psychic misshap
Killing of about 20 innocent bystanders with another misshap
Sacrificing 5 people (usually allies)to appease his head-deamon
Finally dying in a self-created firestorm when he tried to sacrifice the poor techpriest to the deamon.

I love this game!</description>
		<content:encoded><![CDATA[<p>Nice to see that the scenario went well.<br />
DH is one of my favorite games and psykers make it even more fun and random as well as very, very dangerous.<br />
My longest running campaign had a psyker who eventually ended up:<br />
Missing eyes (could see anyway)<br />
About 100 corruption points<br />
About 50 insanity points<br />
A pretty nasty deamon lodged in his head (Tip: do NOT pick up deamonweapons with your bare hands!)<br />
Giving about 20 insanity and 50 or so corruption points to his long suffering party mate (a tech-priest who honestly hated the psyker&#8217;s guts)<br />
Killing the better part of an Imperial Guard regiment with a psychic misshap<br />
Killing of about 20 innocent bystanders with another misshap<br />
Sacrificing 5 people (usually allies)to appease his head-deamon<br />
Finally dying in a self-created firestorm when he tried to sacrifice the poor techpriest to the deamon.</p>
<p>I love this game!</p>
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		<title>By: Simon</title>
		<link>http://mostlygeek.sucanty.com/2009/03/what-nice-flagellations-you-have-a-dark-heresy-actual-play/comment-page-1/#comment-84</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=479#comment-84</guid>
		<description>Hey Nick

Thanks for the game. I thought it was fun: especially the unintentional effects, which are particularly entertaining in a one shot.

In a 5-6 session campaign these effects would introduce a great tension:  between using the pyschic powers but having a game long enough where the consequences of mishaps could be long enough in effect to make you pause before shooting off another firebolt.

Like you say, I think the system isn&#039;t well geared for lots of combat. The bretonia games has been setting heavy and combat light, and worked best of any of the warhammer rpg campaigns we&#039;ve played.</description>
		<content:encoded><![CDATA[<p>Hey Nick</p>
<p>Thanks for the game. I thought it was fun: especially the unintentional effects, which are particularly entertaining in a one shot.</p>
<p>In a 5-6 session campaign these effects would introduce a great tension:  between using the pyschic powers but having a game long enough where the consequences of mishaps could be long enough in effect to make you pause before shooting off another firebolt.</p>
<p>Like you say, I think the system isn&#8217;t well geared for lots of combat. The bretonia games has been setting heavy and combat light, and worked best of any of the warhammer rpg campaigns we&#8217;ve played.</p>
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