Alpha Protocol – ready to execute
it’s not long now till the Obsidian produced, Sega published spy-rpg will be hitting consoles everywhere. I’ve been pretty excited about this game since I first read about it and I really like what I’ve continued to read about it. Over at Game Spot there is a new impression article which talks about the way decision flow on from each other. The best part of the article, for me, was
You then have the option of killing or sparing her, and the player decided to let her live. As we returned to our home, we got a video message from her employer asking us to meet, and we found out that not only was Sis his bodyguard, but she was also a mute. By not executing her, the player was given an “I don’t hit girls” award, which in turn resulted in a 5 percent discount with all of Sis’s factions.
I’ve always wondered why spy/stealth games aren’t turned into RPGs more often. I’ve recently been playing Splitter Cell: Double Agent and there have been heaps of opportunities for roleplaying decisions already and I’ve only made it through 2 levels! So it will interesting to see how they combine the two. I just hope that they don’t sacrifice too much of either the more traditional shoot ‘em up stuff or the RPG elements in order to fit into some kind of box. It seems to me all that ever does is dilute the whole experience.
Read the whole Game Spot article here.