Dragon Age RPG mini review
The other day I pent 4 or so hours playing through the introductory Dragon Age adventure The Dalish Curse. This gave me my first taste of the new Dragon Age RPG ruleset in play and over all my impressions were positive.
The stunt system was a fun way to make combat more dynamic, with out bogging down the rules. I’ll be especially interested in how they add new stunts as the box sets are released. I noticed even in our one session that people gravitated to the same stunts. Unfortunately the other day my dice weren’t in the mood to pair up, which made each time they did that much more exciting.
Otherwise the system was easy to pick up and didn’t seem overly intrusive in play. There was some discussion around the table on the Dragon Die and it’s place as the decider of success levels. Personally that didn’t bother me too much. If you succeed at a task, you succeed. The number of successes you have only matters occasionally. Using them in extended tests did seem a little cumbersome to me however. But as with all these things I’d just adjust how I used them so it didn’t get in the way.
I was playing a Dalish ranger type so didn’t have much to do with the magic system. there was quite a lot of discussion after the game on whether mages are ineffective. Reading through the rules I’m not sure it’s such a problem. The ability for people to turn aside a spell seems like a good one, especially going forward. Perhaps it could have been streamlined so that you have a Magic defence score rather than needing to do a roll every time to see if it gets through. But I’m sure that is the type of thing groups will house rule if they feel strongly about it.
I’d be a little reluctant to kick off any sort of campaign (even if I had the time) until I had a firm idea of when box set 2 will be out. I have a feeling that many of the gripes I’ve read in forums about the lack of setting info will be addressed in the up coming box sets. There are two releases already announced, the Blood in Fereldan adventure pack and the Dragon Age Game Master’s Kit. No release dates for these yet however.
All in all I liked the system and think it works well and has room to grow with the additions. If you have been looking for a light weight fantasy system then this might just be it. I’m planning on running an adventure at KapCon this month, so look out for the actual play report of that.