Sophie
Fall – Episode 20 “Reaching my Limits, Part 1″
This weeks episode was another mostly character driven affair. We were all also pretty tired and/or sick so things moved kind of slowly, but not in a bad way. We had some great character development and I started Alex down a path that I’ve recently realised is totally in keeping with her character. So with out further ado…
What next for Whedon?
Since the cancellation of Dollhouse I’ve been thinking a lot about why it’s creator, Joss Whedon, seems to keep making the same mistakes. Some people have commented that it’s because he’s a bit of a diva, or perhaps it’s just that he is a victim of his own hype and success.
I haven’t blogged much about Dollhouse’s cancellation, mostly due to a lot of other people already what I had to say. As a series it was deeply flawed and didn’t always get it right, but the thing it always had underpinning it was that it was just so different. That difference in approach to a theme is classic Whedon, as much as the layered characters and pithy dialogue. It wasn’t Buffy or Angel and it certainly wasn’t Firefly. It was it’s own beast, with it’s own issues.
Did the US network, Fox, step in and mess it up? Maybe. Did the show tiptoe around it’s loaded subject matter? Of course it did. It was about human slavery, prostitution and a person’s hunt for self when they’re stuck in that world. It’s heavy stuff, too heavy no doubt than a lot of everyday TV watchers.
The fans watched though. Us rapid fan boys and girls who lap up anything “The Whedon” does and then sit around for months and years afterwards talking about how good it was. How it was canned too soon. Despite the fact that we fans meant the almost guaranteed success of the internet musical Dr. Horrible’s Sing-a-long Blog we are not enough to keep a major US TV network happy.
So what next? There is that episode of Glee that is coming up, but that won’t be a Whedon show. It will be an episode of Glee directed by Joss Whedon, not written. Then of course there is the much rumored follow up to Dr. Horrible. They’d be mad not to really. Will Joss Whedon go back to TV? I’ve heard it said that he’s not interested, at least not in it’s traditional format.
I’ve talked about this with a few people and I reckon there are two formats that would suit a Whedon style story down to the ground:
- Mini-series format – Torchwood did it for their Season 3 and it was amazing. I reckon Joss Whedon could really blast this format. 5 x 1.5 hour episodes, back to back and really concentrating on the story. Though he’s have to work on that slow build up thing of his that seems to happen in every series , bar Firefly.
- Online streaming – This is the other format that has been mentioned a lot. A regular show, with proper production values which is shown only on the internet. Anyone who wants to watch it pays a subscription, and then at the end of the season the DVDs are released as normal. No networks exerting control or pulling the strings. The technology is there and the fan base as well, pretty much all of whom are very internet savvy.
So those are my vague thoughts on the matter. It’ll be interesting to see what comes next, whether it be ‘net based, TV or another movie.
Monday Musings: A gaming conundrum
In the last few years I’ve come into contact with a heap of different table top roleplaying games some of which I’ve played and others that I’ve just wanted to.
Recently though I’m finding that the games that I play which demand a high level of player buy in and direction are the ones I’m enjoying the most. This doesn’t just mean “dirty hippie indie games” (or small press games, or shared narrative games or what ever you want to call them) but also more “traditional” games in which the players take an active role in trying to develop the plot, rather than just waiting for the GM to tell them what happens so they can react to it. This often means that I get disappointed as both a player (when a GM refuses any input from me into the outcome of an action or scene) and as a GM (when the other people I play with want me to tell them exactly what I want to happen, with no input from them) because I see this roleplaying thing we do as a a shared story telling experience.
I really enjoy shared narration games. I love how they promote more player buy in for their characters, especially in the compressed time frames of Con games. The fantasic play experiences the I’ve had with these games have made me expect more from the people I play with, and made me fight against the idea that as a GM I’m just here to “bring the fun”. Being GM doesn’t stop me from being a player, it just means I have a different role.
So what to do about this? How am I going to continue to play in and run games where I feel that I’m getting out of them what I want? Well for starters I’m going to write games where that kind of buy in is needed. Some times that means mixing more traditional games with shared narration ideas, like I did in a recent Mongoose Traveller scenario I wrote, Still to Come. Other times it will be to ask the players for the things they want to happen, and if they don’t focus on those who do. As a player I’m going to offer ideas to the person running the game and if those ideas are consistently ignored orĀ sidelined I’ll find myself another game.
All these things are easier said than done. But it’s something I’ve been thinking about a lot lately, so expect more posts of my random game related musing.
Fall – Episode 19 “Losing Ground, Part 2 “
We picked up exactly where we left off, with Darius in front of his locker contemplating the blue jelly goo that has soldified into a gelatinous cube and ruined all of the books, nic nacs and photos that he’d stored in there (including a collar from when his dog Nebby was a puppy, awwww).
Taking time cleaning it up Darius gets to home room a little late, where he is promptly sent to the principle’s office. Once there he’s accused of destroying the practice field, on his own, in a single night. His accusers? A bunch of jocks, the same ones that recently egged his house and filled his locker with blue goo. Despite (or perhaps because of) his rather terrible attempts at proving his innocence he too gets sent to guidance councillor, for the rest of the day.
Fall – Episode 18 “Losing Ground, Part 1″
Alex, Calvin, Megan and Darius have had some pretty exciting times since my last actual play report but luckily Jenni has been dutifully recording our adventures, so go to her blog to catch up.
In an effort to get better at recording the games I’m in I too am going to get back into the habit, but this one got a little long. I’ll see what I can do about making them more succinct. However with no further ado, Fall: Episode 18!
2010 – A year in gaming
With KapCon now behind me I’m starting to look forward to what kind of gaming experiences I want to have in 2010. Essentially a list that I can look back on later in the year to see how I’m going.
So with out any further ado. The List!
- Actually finish my KapCon SDC entry this year. I’m going to tidy up and polish Still to Come.
- Stop being so soft on the players in the A Song of Ice and Fire game I GM. It’s a tough world and sometimes, people die.
- Continue to overcome the distrust I have of LARPing.
- Play more of the games I look at and think “I really want to play that!”.
- Blog more, not just re-posting cool stuff from elsewhere.
- Get a new PC so I can play all these awesome CPRGs on the platform they are meant for.
I think that’s it really. There are other things, but these are the main ones. What about you? Do you have any gaming goals for the year?
KapCon 2010 – Day 2
Day 2 dawned with me feeling gritty eyed and generally washed out after Day 1. However I showed up to the Games on Demand room as promised, hoping to play rather than facilitate. › Continue reading
KapCon 2010 – the LARP
This year I decided to give the large KapCon LARP another go. My last experience hadn’t been great, mostly due to my inexperience with how LARP worked. This time round however I pestered the GMs a lot more to make sure that I had a very firm grasp of who my character was and how she fit in to the faction she was in. › Continue reading
KapCon 2010 – Day 1
KapCon is over again for another year, and it’s proving a hard task to process back into the real world. I had another great Con with more fantastic moments than I can fit in here. › Continue reading
Dragon Age RPG mini review
The other day I pent 4 or so hours playing through the introductory Dragon Age adventure The Dalish Curse. This gave me my first taste of the new Dragon Age RPG ruleset in play and over all my impressions were positive.
The stunt system was a fun way to make combat more dynamic, with out bogging down the rules. I’ll be especially interested in how they add new stunts as the box sets are released. I noticed even in our one session that people gravitated to the same stunts. Unfortunately the other day my dice weren’t in the mood to pair up, which made each time they did that much more exciting.
Otherwise the system was easy to pick up and didn’t seem overly intrusive in play. There was some discussion around the table on the Dragon Die and it’s place as the decider of success levels. Personally that didn’t bother me too much. If you succeed at a task, you succeed. The number of successes you have only matters occasionally. Using them in extended tests did seem a little cumbersome to me however. But as with all these things I’d just adjust how I used them so it didn’t get in the way.
I was playing a Dalish ranger type so didn’t have much to do with the magic system. there was quite a lot of discussion after the game on whether mages are ineffective. Reading through the rules I’m not sure it’s such a problem. The ability for people to turn aside a spell seems like a good one, especially going forward. Perhaps it could have been streamlined so that you have a Magic defence score rather than needing to do a roll every time to see if it gets through. But I’m sure that is the type of thing groups will house rule if they feel strongly about it.
I’d be a little reluctant to kick off any sort of campaign (even if I had the time) until I had a firm idea of when box set 2 will be out. I have a feeling that many of the gripes I’ve read in forums about the lack of setting info will be addressed in the up coming box sets. There are two releases already announced, the Blood in Fereldan adventure pack and the Dragon Age Game Master’s Kit. No release dates for these yet however.
All in all I liked the system and think it works well and has room to grow with the additions. If you have been looking for a light weight fantasy system then this might just be it. I’m planning on running an adventure at KapCon this month, so look out for the actual play report of that.