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	<title>Mostly Geek &#187; ars magica</title>
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		<title>Want to play ars Magica? Live in Singapore?</title>
		<link>http://mostlygeek.sucanty.com/2010/02/want-to-play-ars-magica-live-in-singapore/</link>
		<comments>http://mostlygeek.sucanty.com/2010/02/want-to-play-ars-magica-live-in-singapore/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 04:04:20 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Nick]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ars magica]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Singapore]]></category>

		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=1088</guid>
		<description><![CDATA[If so check us out! My Gamemaster is looking to expand our group up to 4 players (we&#8217;re currently at two). It&#8217;s a fun game (that I should post about more) so hopefully we&#8217;ll find someone soon.]]></description>
			<content:encoded><![CDATA[<p>If so <a href="http://www.pi.com.sg/phpBB3/viewtopic.php?f=15&amp;t=2840">check us out</a>!</p>
<p>My Gamemaster is looking to expand our group up to 4 players (we&#8217;re currently at two). It&#8217;s a fun game (that I should post about more) so hopefully we&#8217;ll find someone soon.</p>
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		<title>Ars Magica &#8211; back on the wagon</title>
		<link>http://mostlygeek.sucanty.com/2009/11/ars-magica-back-on-the-wagon/</link>
		<comments>http://mostlygeek.sucanty.com/2009/11/ars-magica-back-on-the-wagon/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 13:42:36 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Nick]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ars magica]]></category>
		<category><![CDATA[Hamlet of Hawkwitz]]></category>
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		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=956</guid>
		<description><![CDATA[Yeehaa! First gaming session in some time last night and it was a game I&#8217;ve wanted to play ever since I heard about it: Ars Magica. (In the interests of fairness, I should point out that there was no wagons in the game, despite the headline and the &#8216;yeehaa&#8217;) I&#8217;m not going to go into [...]]]></description>
			<content:encoded><![CDATA[<p>Yeehaa! First gaming session in some time last night and it was a game I&#8217;ve wanted to play ever since I heard about it: <a href="http://www.atlas-games.com/arsmagica/"><em>Ars Magica</em></a>.</p>
<p>(In the interests of fairness, I should point out that there was no wagons in the game, despite the headline and the &#8216;yeehaa&#8217;)</p>
<p>I&#8217;m not going to go into a blow by blow account of the session, but I do have a few things to say.<span id="more-956"></span></p>
<p>1) I hate <em>Ars Magica</em> character creation. I don&#8217;t hate it entirely &#8211; the flaws and virtues system works pretty smoothly and there&#8217;s some great flavoursome examples which took me from &#8216;I have no idea what to create&#8217; to &#8216;Fuck yeah!&#8217; in a few minutes. But the system is a) needlessly complicated and b) terribly laid out.</p>
<p>It&#8217;s needlessly complicated because it has too many levels of detail. The 45xp of early childhood skills and the (assuming a mage who goes into apprenticeship at 10) 75 points of later childhood xp don&#8217;t actually add too much to the character that couldn&#8217;t be handled by just saying &#8216;here, have this amount of xp. As a suggestion, try to think of things that your PC might have learnt as a kid and don&#8217;t spend any more than X% on mage specific stuff&#8221;</p>
<p>It&#8217;s terribly laid out because I have to spend character creation with 3 different book marks at any given time. There&#8217;s no consolidated character creation info, and some things seem hidden in the examples. This takes a reasonably complex thing and makes it more so. Always a bad idea.</p>
<p>2) This actually goes for the book in general &#8211; stuff is sort of all over the places and while the game does have a clear unified mechanic (characteristic+ability+die roll) but while it&#8217;s explained at the beginning of the book, I don&#8217;t think it&#8217;s carried through the rest of the rules examples well.</p>
<p>3) That said, it&#8217;s a wonderfully evocative setting and while I was nervous about the magic system being a bit intimidating, it actually flows wonderfully easily in play. For those who don&#8217;t know, <a href="http://en.wikipedia.org/wiki/Ars_Magica#System">wikipedia</a> can probably explain better than I but in short all spells are made up of a Form and a Technique. The techniques are all I statements (I Create, I Perceive, I Destroy etc) and the forms are the classical elements, plants, animals, the mind etc. You have ranks in Forms and Techniques like a skill &#8211; 5 points in Perdo (I destroy) and 5 in Ignem (Fire) would let you extinguish a small fire. You can learn specific spells or make up effects as you go along (at a penalty).</p>
<p>My magus, Alberic the Changer, is an arrogant know it all but who is kind to his friends and not deliberately an asshole. Rescued from a devil cult as a child he&#8217;s been raised with excellent Latin, a keen mind and almost no skills outside of his studies. I&#8217;m looking forward to seeing how he develops so watch this space.</p>
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