console game
Service Temporarily Suspended Due to Dragon Age
Not exactly, but more or less all my geek time is being spent on Dragon Age at the moment, and I suspect Sophie’s is too. I’m on the PC, she’s on the Xbox. I’m sure thoughts will come but right now? Too busy playing…
It’s Thursday. Want some links?
- I personally don’t especially care about covers – I choose books based on reviews and previous work and I think most SFF covers are rubbish. But some people care a great deal. Here’s a post at A Dribble of Ink about the changes between editions of Mark Charan Newton’s Nights of Villjamur. The comments are pretty interesting if you like that sort of thing, with all sorts weighing in, including Newton’s editor.
- Filming of the Games of Thrones pilot has wrapped. Now we wait to see what the chances of a actual series are.
- Sex advice from D&D players. Actually serious advice, not a parody.
- The AV club’s best 15 video games of the noughties.
- Next time you’re at a loss for PC or NPC, try looking up this print of Characters for an Epic Tale. (via Boing Boing)
- The BBC discusses committing war crimes in video games. (via Rock, Paper, Shotgun)
- The Times covers ‘adult gamers’. Shock, horror!
- And, finally, Kotaku celebrates World of Warcraft’s 5th birthday by finding out from people why they’ve never played it. The intro where the writer discusses how it just doesn’t live up to tabletop gaming experiences is the most interesting one to me.
Crap – console versions of Dragon Age lack isometric view (plus RPG info)
Well something had to ruin the party. According to Kotaku (and all over) only the PC version of Dragon Age will have the classic CRPG isometric view. And my PC won’t run the game! There’s rumours of other issues as well, including smaller battles.
Not sure exactly what I’ll do here – I’m planning on getting a new PC but it probably won’t be until next year and I don’t want to wait for Dragon Age. Stink!
In other DA news, there’s some details of the pen and paper RPG in a new podcast at the Green Ronin site. I haven’t listened but there’s details in this RPG.net thread. It sounds interesting actually – simple but with a stunt die sort of system called a ‘Dragon Die’.
All video game characters are all the same!!!
Apparently someone has done some research which shows that ‘Video Game Characters Lack Ethnic & Gender Diversity‘
This was news to who exactly?
One of the things I like about increased customisability of game characters is that you can make a character that looks like you, regardless of what you look like. Story lines still don’t always allow for diversity however, even if you do look different. That seems to be changing as well – Bully, Mass Effect, Fable II and a whole heap of other games allow same sex relationships. But the vast majority of games still feature hyper-masculine white dudes with guns.
I’m a white dude and I know that games are largely wish fulfilment. But it’s interesting to play other people as well. And if I can play an elf, I’m sure I can play a black woman or a gay Asian man or whatever else.
Some video game links
I’ve been collecting links but had no time to post them. So here you go!
- Regular readers know that Sophie and I are pretty excited about upcoming PC/console RPG Dragon Age and may have even picked up that we’re both planning on playing it on the Xbox 360. Good news for us then because the Kotaku writers have had some time with the 360 version and say the controls work fine!
- There was also an interesting interview with video game designer Tim Schafer about the need for games to expand their subject matter beyond sci-fi and fantasy if the medium is going to grow larger. I could give a fuck about it getting bigger, but he’s probably not wrong.
- Finally, magicians Penn & Teller have dedicated an episode of their show Bullshit! to violent video games – pretty funny stuff.
I need to read a video game blog other than Kotaku. Any suggestions?
More linkage
A Kotaku article on game pricing in Australia (but with obvious NZ relevance).
A pretty fascinating Slate.com piece on the history of the Klingon language.
A World of Warcraft themed toilet/gaming room.
I am passing these on without comment…
The Dragon Age PnP RPG and Nick’s thinking
As Sophie’s posted, Green Ronin have announced that they’re producing a pen-and-paper version of Bioware’s upcoming CRPG Dragon Age. This was hyped by a series of clues on the GR twitter feed and now Chris Pramas has updated the thinking behind these clues on his blog.
GR have done a bit of a closet Mongoose thing of late, publishing increasing numbers of licensed properties alongside their original settings: A Song of Ice and Fire, Wild Cards (George R. R. Martin’s shared world superheros setting), Thieve’s World and the Black Company. More than anyone, they must know how to make this work for them financially. And Dragon Age will expose them to a great new mass of potential customers – there’s already a page up on the official Dragon Age site and presumably there will be mentions in the manual and possible even load screens and the like. Pramas specifically says that:
As for “something needed,” I was talking about a really good intro game for new roleplayers. I don’t think D&D has had that since the early 80s (hence “something overdue”) and the tabletop roleplaying hobby needs new blood. It is not a coincidence that the first release is a boxed set.
I could be wrong, but I don’t think that this is going to bring in these new gamers in large numbers, box set or not. The vast majority of video gamers don’t care about tabletop games – if you look at the offical forums, you’ll see that near everyone commenting on this is an old tabletop RPGer. No one has popped in to say “I’ve always wanted to play a table top RPG and now here’s my chance!”
One other concern I have is that Bioware’s best work has been with other people’s settings. Star Wars and the Forgotten Realms in particular. Mass Effect is the only game of theirs I know with a totally original setting (Jade Empire is pseudo-historical) and I was fairly under whelmed.
I have every faith that GR will do this well and that it will be an interesting game , and I’ll probably pick it up if I like the setting from the game, but I hope no one thinks this is going to make RPGs mainstream again.
Whoa, it’s been busy – but I finished some games!
There’s been lots of stuff to blog about recently, but very little time! This post is the first to attempt to catch up on my blogging, links and the like.
Partly the lack of time is because I’ve finished two Xbox games this week – at last. Both Fallout 3 and Grand Theft Auto IV fell under my controllers mighty … yeah. GTA also marks another step towards getting one of my 2009 resolutions down - so now I just have to finish one of Rainbow 6: Vegas, Bioshock, Mass Effect or Call of Duty 4.
GTA 4 was a fantastic game – it only took me this long to finish because I kept dying in the final mission. I’ve written about it before here and my thoughts haven’t changed really. It’s probably the best realised storytelling experience in the history of video games. I started the DLC pack The Lost & The Damned today as well so I hope that lives up to the expectations of the full game.
Fallout 3 was excellent as well, although no where near the accomplishment of GTA IV. Bethesda did capture the Fallout feel, even if they didn’t manage the humour so well, but I’ll play a Fallout 4 from them, and I’ll definitely take a look at New Vegas when that comes out. I’m glad they resurected the series.
The main achievement was the size of the world I think – it felt both empty and full at the same time and walking though the wasteland was a genuinely scary experience at lower levels. I do wonder who the raiders raided all the time, but I guess the answer is ‘each other’. That said, the story began to lose momentum towards the end and the final few episodes are a bit of a railroad. The actual ending sucks as well – a total anticlimax. I’m told that’s changing with the Broken Steel DLC that came out yesterday.
I think both of these games have shown it’s possible to have genuinely deep gaming experiences on the console, even if the controls aren’t as complex and the inventory not as limitless (although Fallout has a pretty good inventory system).
Fallout 3 & pen and paper RPGs
The Age‘s Screen Play blog had an interesting post yesterday. Chris Avellone from Obsidian Entertainment (developers of the new Fallout: New Vegas game amongst others) apparently tested his design for the original Fallout 3 (never made, not the one that came out last year) by running playtests using a pen-and-paper version of the game, including running simultaneous parties whose actions affected the other group.
You can read all about it here but it sounds pretty damn cool! Given that Avellone worked on the magnificent Planescape: Torment amongst other clasic games, plus has a tabletop background too it would be very interesting to compare the two Fallout 3 based games when New Vegas is released.
There’s actually a longer interview with Avellone from Edge magazine here as well which is worth a read.
More Fallout
Sophie beat me to the punch with her Fallout post, but here’s a bit more.
Shacknews interview with Bethesda’s marketing vice-president about Fallout: New Vegas.
Also, the next lot of DLC for Fallout 3 comes out on May 5. Kotaku has a whole bunch of info on it.
I still haven’t finished Fallout 3 but have decided to get back on the main quest so expect some more reactions soon! Once I finish the main game then I’m planning to get all three DLC packs as well.