CRPG

Service Temporarily Suspended Due to Dragon Age

Wednesday, December 2nd, 2009 | Console, Nick, PC, RPG, games | 2 Comments

Not exactly, but more or less all my geek time is being spent on Dragon Age at the moment, and I suspect Sophie’s is too. I’m on the PC, she’s on the Xbox. I’m sure thoughts will come but right now? Too busy playing…

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1st DragonAge review

Wednesday, October 7th, 2009 | Console, Nick, PC, RPG, Reviews, Video, games | Comments Off

By Game Informer. It’s of the PC version when Soph and I will both likely get the 360 version, but it’s very good! 70 hours sounds like quite the time sink… As far as I can tell this is the first review, but there will be more!

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Some video game links

Friday, July 17th, 2009 | Console, Nick, PC, RPG, Uncategorized, Video, blogging, games, geekdom | Comments Off

I’ve been collecting links but had no time to post them. So here you go!

  • Regular readers know that Sophie and I are pretty excited about upcoming PC/console RPG Dragon Age and may have even picked up that we’re both planning on playing it on the Xbox 360. Good news for us then because the Kotaku writers have had some time with the 360 version and say the controls work fine!
  • There was also an interesting interview with video game designer Tim Schafer about the need for games to expand their subject matter beyond sci-fi and fantasy if the medium is going to grow larger. I could give a fuck about it getting bigger, but he’s probably not wrong.
  • Finally, magicians Penn & Teller have dedicated an episode of their show Bullshit! to violent video games – pretty funny stuff.

I need to read a video game blog other than Kotaku. Any suggestions?

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Thoughts on console games

Thursday, July 16th, 2009 | Console, RPG, Sophie, blogging, games, geekdom | 2 Comments

I’ve often wondered why it is that in recent years my interest in computer gaming has dropped off. It usefully had something to do with not being able to keep my PC at the tech level it seemed it needed to be in order to play the games I was most interested in. Then there was that I was getting all of the fun gaming experiences I was after from my table top games, and I didn’t need to sit alone in my room squinting at the screen. Oh and I also had a partner who wasn’t so keen on me doing that either.

But with the arrival of “next-gen consoles” (as they are still sometimes called) suddenly all those games I used to want on my PC could be played through a console. All I needed then was to just pay the $500 (rather than $2000) for the Xbox 360 and I’d be playing like the old days.

Except it also drew my attention to the games that were out there. And even though there were pretty and action packed they lacked something important that I have come to love in table top gaming. And that is deep character interaction. I know that to create a game with that kind experience would be so hard, it almost isn’t worth it but I think some games soon to be hitting the shelves might be getting close. Games like Mass Effect 2, Alpha Protocol and Dragon Age seem to be pushing that roleplaying experience one step further.

This feeling is summed up very nicely in a Kotaku article just after E3

I’m not sure what it says about me, that my biggest game moment of E3 2009 was a dialog decision. Maybe I’ve seen too much over the years to be impressed by simple game announcements or the promise of technology still a good year away. Maybe I’m just a science fiction roleplaying dork. Either one works.

I guess being a roleplaying dork just means I like complex human interactions, even in my pre-scripted games. So in anticipation of this glut of CRPGs coming out in a few months I’m going to take the plunge and buy my first console. Just as soon as I can get over my internal, PC game loving snobbishness.

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The Dragon Age PnP RPG and Nick’s thinking

Thursday, May 7th, 2009 | Console, Nick, PC, RPG, Video, games | 4 Comments

As Sophie’s posted, Green Ronin have announced that they’re producing a pen-and-paper version of Bioware’s upcoming CRPG Dragon Age. This was hyped by a series of clues on the GR twitter feed and now Chris Pramas has updated the thinking behind these clues on his blog.

GR have done a bit of a closet Mongoose thing of late, publishing increasing numbers of licensed properties alongside their original settings: A Song of Ice and Fire, Wild Cards (George R. R. Martin’s shared world superheros setting), Thieve’s World and the Black Company. More than anyone, they must know how to make this work for them financially. And Dragon Age will expose them to a great new mass of potential customers – there’s already a page up on the official Dragon Age site and presumably there will be mentions in the manual and possible even load screens and the like. Pramas specifically says that:

As for “something needed,” I was talking about a really good intro game for new roleplayers. I don’t think D&D has had that since the early 80s (hence “something overdue”) and the tabletop roleplaying hobby needs new blood. It is not a coincidence that the first release is a boxed set.

I could be wrong, but I don’t think that this is going to bring in these new gamers in large numbers, box set or not. The vast majority of video gamers don’t care about tabletop games – if you look at the offical forums, you’ll see that near everyone commenting on this is an old tabletop RPGer. No one has popped in to say “I’ve always wanted to play a table top RPG and now here’s my chance!”

One other concern I have is that Bioware’s best work has been with other people’s settings. Star Wars and the Forgotten Realms in particular. Mass Effect is the only game of theirs I know with a totally original setting (Jade Empire is pseudo-historical) and I was fairly under whelmed.

I have every faith that GR will do this well and that it will be an interesting game , and I’ll probably pick it up if I like the setting from the game, but I hope no one thinks this is going to make RPGs mainstream again.

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Game design in CRPGs – some links

Wednesday, May 6th, 2009 | Console, Nick, PC, RPG, Video, games | Comments Off

I’m on a Kotaku link buzz here, but these were interesting.

First up is how uber-CRPG designer Chris Avellone hates CRPGs and their clichés.

Second up is how horses change the design of CRPGs and why Dragon Age won’t have any.

Both of these are reasons that as long as I’ve got friends and dice, I’ll keep playing table top games.

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