Dragon Age PnP

Monday Musings: A gaming conundrum

Monday, February 15th, 2010 | RPG, Sophie, blogging, games, geekdom | 12 Comments

In the last few years I’ve come into contact with a heap of different table top roleplaying games some of which I’ve played and others that I’ve just wanted to.

Recently though I’m finding that the games that I play which demand a high level of player buy in and direction are the ones I’m enjoying the most. This doesn’t just mean “dirty hippie indie games” (or small press games, or shared narrative games or what ever you want to call them) but also more “traditional” games in which the players take an active role in trying to develop the plot, rather than just waiting for the GM to tell them what happens so they can react to it. This often means that I get disappointed as both a player (when a GM refuses any input from me into the outcome of an action or scene) and as a GM (when the other people I play with want me to tell them exactly what I want to happen, with no input from them) because I see this roleplaying thing we do as a a shared story telling experience.

I really enjoy shared narration games. I love how they promote more player buy in for their characters, especially in the compressed time frames of Con games. The fantasic play experiences the I’ve had with these games have made me expect more from the people I play with, and made me fight against the idea that as a GM I’m just here to “bring the fun”. Being GM doesn’t stop me from being a player, it just means I have a different role.

So what to do about this? How am I going to continue to play in and run games where I feel that I’m getting out of them what I want? Well for starters I’m going to write games where that kind of buy in is needed. Some times that means mixing more traditional games with shared narration ideas, like I did in a recent Mongoose Traveller scenario I wrote, Still to Come. Other times it will be to ask the players for the things they want to happen, and if they don’t focus on those who do. As a player I’m going to offer ideas to the person running the game and if those ideas are consistently ignored orĀ  sidelined I’ll find myself another game.

All these things are easier said than done. But it’s something I’ve been thinking about a lot lately, so expect more posts of my random game related musing.

Tags: , , , , , ,

KapCon 2010 – Day 1

Monday, January 25th, 2010 | Cons, RPG, Sophie, actual play, games, geekdom | 2 Comments

KapCon is over again for another year, and it’s proving a hard task to process back into the real world. I had another great Con with more fantastic moments than I can fit in here. › Continue reading

Tags: , , , ,

Links? On a Thursday?

Thursday, December 3rd, 2009 | Console, Nick, PC, RPG, Video, books, games, geekdom | No Comments

Who would have thunk it?

I think the internet is playing Dragon Age too…

Tags: , , , , , , , ,

Service Temporarily Suspended Due to Dragon Age

Wednesday, December 2nd, 2009 | Console, Nick, PC, RPG, games | 2 Comments

Not exactly, but more or less all my geek time is being spent on Dragon Age at the moment, and I suspect Sophie’s is too. I’m on the PC, she’s on the Xbox. I’m sure thoughts will come but right now? Too busy playing…

Tags: , , , , ,

Thursday LINK DAY!!!

Thursday, November 12th, 2009 | Console, Nick, RPG, Video, books, games | No Comments

Tags: , , , , , , , , , , , , , , , , , , , ,

Crap – console versions of Dragon Age lack isometric view (plus RPG info)

Thursday, October 22nd, 2009 | Console, Nick, PC, RPG, games | No Comments

Well something had to ruin the party. According to Kotaku (and all over) only the PC version of Dragon Age will have the classic CRPG isometric view. And my PC won’t run the game! There’s rumours of other issues as well, including smaller battles.

Not sure exactly what I’ll do here – I’m planning on getting a new PC but it probably won’t be until next year and I don’t want to wait for Dragon Age. Stink!

In other DA news, there’s some details of the pen and paper RPG in a new podcast at the Green Ronin site. I haven’t listened but there’s details in this RPG.net thread. It sounds interesting actually – simple but with a stunt die sort of system called a ‘Dragon Die’.

Tags: , , , , ,

1st DragonAge review

Wednesday, October 7th, 2009 | Console, Nick, PC, RPG, Reviews, Video, games | No Comments

By Game Informer. It’s of the PC version when Soph and I will both likely get the 360 version, but it’s very good! 70 hours sounds like quite the time sink… As far as I can tell this is the first review, but there will be more!

Tags: , , , , , ,

A Ton of Links

Sunday, September 27th, 2009 | Console, Nick, PC, RPG, Video, blogging, books, games, geekdom | No Comments

I’ve been busy – what can I say? But I’ve been saving stuff up to post!

Phew.

Tags: , , , , , , , , , , , , , , ,

Also in comic form

Saturday, September 26th, 2009 | Console, PC, RPG, Sophie, comics, games, geekdom | No Comments

As has been mentioned here before Bioware’s new fantasy RPG, Dragon Age is coming out on PC and Xbox 360 in November. Also with the help of Green Ronin it will be a table top RPG. And now, through Penny Arcade it’s an online comic!

Check out the first 4 pages here, and check back every Friday (North American time) for a new page. It’s pretty cool and looks to be doing a bit on the back story before the game starts.

Tags: , , ,

Dragon Age, coming soon!

Thursday, August 20th, 2009 | RPG, Sophie, Video, games, geekdom | No Comments

Well perhaps not as soon as we hoped. A couple of weeks ago it was confirmed that Dragon Age’s release date had slipped into November. As disappointing as this is it does give me a little more time to save up for what certain looks like a ripper of a game. To keep things interesting here is the most recent trailer (via GameSpot) that was released at GameCom in Germany.

Enjoy!

Tags: ,

Categories

Search