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	<title>Mostly Geek &#187; Fright Night</title>
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		<title>Actual Play &#8211; Geiger Counter @ Fright Night &#8217;08</title>
		<link>http://mostlygeek.sucanty.com/2008/10/actual-play-geiger-counter-fright-night-08/</link>
		<comments>http://mostlygeek.sucanty.com/2008/10/actual-play-geiger-counter-fright-night-08/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 00:37:35 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Cons]]></category>
		<category><![CDATA[Fright Night]]></category>
		<category><![CDATA[Geiger Counter]]></category>

		<guid isPermaLink="false">http://sucanty.com/?p=27</guid>
		<description><![CDATA[Geiger Counter is an rpg that allows you to recreate survival horror movies. It&#8217;s a shared narration/creation game where you create the premise of the movie, characters and plot once you sit down to play. It&#8217;s perfect for pick up play and cons. Not to mention being a whole lot of fun. I played a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bleedingplay.wordpress.com/geiger/" target="_blank">Geiger Counter</a> is an rpg that allows you to recreate survival horror movies. It&#8217;s a shared narration/creation game where you create the premise of the movie, characters and plot once you sit down to play. It&#8217;s perfect for pick up play and cons. Not to mention being a whole lot of fun. I played a game run by Mike Sands at Fright Night &#8217;08 and managed to survive!</p>
<p><span id="more-27"></span></p>
<p>The game set up was very collaborative and we ended up being people who were involved with an astroid minning colony called Eclipse. I was a former military pilot, Jana Cabot, who after a disgrace of some sort was kicked out of the service and now makes her living shipping ore back to Earth and bring &#8220;assorted&#8221; other items back, on her barge the Hell Hath No Fury (or Barge 269).</p>
<p>The other characters were:</p>
<p>Zoey Clark &#8211; a engineer who spent most of her time running the black market<br />
Col. Martin Hacket &#8211; a Military auditor on the base to dig up dirt<br />
Jay McQueen &#8211; a prostitute<br />
Dallas &#8211; also and engineer<br />
Pvt Ryan Laws &#8211; member of the Military security forces on the base</p>
<p>We also established that the menace would be a nano virus of some sort that was being transmited through radio signals and Total Eclipse &#8211; The Movie was born!</p>
<p>From the get go the game ran like a well oiled machine with all of us throwing in scenes that added to the dramatic tension and allowed the story to move along. My character, was thrown into the thick of things from the very beginning as she went to investigate a marooned civilian ship which had been taken over by the virus in the opening scene.</p>
<p>The relationship between the characters was set up from the very beginning with the solider boy, Ryan, trying to keep his &#8220;business deallings&#8221; with Jay secret from his girlfriend Zoey, only to be thwarted by the fact they were attempting to survive the chaos together. Col. Hacket was shot by Ryan, but managed to somehow survive only to be taken over by the virus. Dallas almost made it off the astroid with his retirement fund (stolen from the coloney) only to be set on fire and sucked out to space, screaming as it happens, &#8220;Who says you can&#8217;t take it with you!!&#8221;.</p>
<p>In the end Jana and Jay ended up blasting away from the colony and destroying it in the process as well as being able to overcome the virus which had infected them.</p>
<p>It was a great game, and one that I look forward to playing again.</p>
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		<title>Actual Play &#8211; Project Breather @ Fright Night &#8217;08</title>
		<link>http://mostlygeek.sucanty.com/2008/10/actual-play-project-breather-fright-night-08/</link>
		<comments>http://mostlygeek.sucanty.com/2008/10/actual-play-project-breather-fright-night-08/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 11:36:37 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Cons]]></category>
		<category><![CDATA[Fright Night]]></category>
		<category><![CDATA[Hot War]]></category>

		<guid isPermaLink="false">http://sucanty.com/?p=25</guid>
		<description><![CDATA[Tonight was Wellington&#8217;s Horror Con, Fright Night. I ran a Hot War game I like to call Project Breather. At it&#8217;s heart Project Breather is about the horror that comes from with in people, and that the monsters are not just the ones with the crazy powers and disfigurment. The horror from within was the [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight was Wellington&#8217;s Horror Con, Fright Night. I ran a Hot War game I like to call Project Breather.</p>
<p><span id="more-25"></span></p>
<p>At it&#8217;s heart Project Breather is about the horror that comes from with in people, and that the monsters are not just the ones with the crazy powers and disfigurment. The horror from within was the theme I tried to promote through out the game, by placing the characters in situations where they could let their darkest side loose.</p>
<p>There are 5 characters in Project breather, and different to the book I had them as members of an agency called the Office of Internal Affairs rather than members of the Special Situations Group. The team is:</p>
<p>Captain Brad Harris &#8211; An American Air Force pilot<br />
Lieutenant Julian Stevens &#8211; Royal Naval Intelligence<br />
Samantha Askew &#8211; A former journelist<br />
Sargent Jock Smith &#8211; A London policeman<br />
Herbert Jenkins &#8211; A disgraced politician</p>
<p>These 5 were asked to go into SSG, and basically dig up dirt on their operation under the guise of an audit. All things considered it doesn&#8217;t take long and the investigation begins. In the course of the investigation the team find out that certain Doctor has suspected of a rather horrible crime and that the SSG are trying to cover it up. Obviously they do everything in their power to uncover what actually happened.</p>
<p>Firstly in preparation for this event I ran through this game twice. And I don&#8217;t think these run throughs were all that great. They didn&#8217;t suck, but they were missing something. However they were valuable experiences as they helped me farm ideas and scenes that happened in the actual game. In the game tonight all (even though it ran a little long) those little titbits I&#8217;d picked up along the way meshed really well. I had a real sense of the London portrayed in Hot War as well as a greater understanding of what had to happen.</p>
<p>I can&#8217;t speak for the players, but I think that the pace of the game went really well. I was letting little bits of information slip through out the game that lead to a growing sense of understanding and dread as they realised what was happening. But at the same time there were enough unknowns that they still had &#8220;Oh fuck&#8221; moments at the end. It&#8217;s a real shame that we got cut off as I think I might have been able to take out a couple of them given another 1/2 hour.</p>
<p>I also used the players suggestions and questions to shape the adventure around them. I had written the backstory of what had lead to this situation, however I hadn&#8217;t actually written the story of how the situation is resolved. In a game like Hot War with so much collaboration written into the game mechanics I think this is crucial for running succesfully.</p>
<p>I had a blast running this game and hope the players enjoyed it as much as I did. I hope to have it uploaded for others to use at some point soon.</p>
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