inspiration

Lear jets, neo-Nazis and repo men.. oh my!

Monday, June 8th, 2009 | RPG, Sophie, blogging, games | Comments Off

While scanning the Salon RSS feed I came across an article called the Lear jet Repo man. It told the tale of a guy who has a highly successful business repossessing very expensive planes and getting paid into the 6 figures for it.

As I was reading the article the stories that were there were sounding like an awesome game. A team of highly skilled people with dubious morals are hired to break into a highly armed compound or airport to essentially steal back an aeroplane. Sound like fun to you? Here is an excerpt:

It was snowing hard when the bank called Nick Popovich. They needed to grab a Gulfstream in South Carolina now. Not tomorrow. Tonight.

All commercial and private planes were grounded, but Nick Popovich wasn’t one to turn down a job. So he waited for the storm to clear long enough to charter a Hawker jet from Chicago into South Carolina. There was just one detail: No one had told Popovich about the heavily armed white supremacist militia that would be guarding the aircraft when he arrived.

So I think I’m going to pull together a Savage Worlds scenario for just this set up. There will be:

  • A team of 4 or 5 specialists
  • A location or two
  • A whole bunch of pissed off people with guns
  • and three hours of fun!

I do love getting ideas for games from real life.

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More RPG inspirations from the real world

Monday, May 11th, 2009 | RPG, Sophie, blogging, games, geekdom | 4 Comments

Over on the Vice blog there is a very cool article, including photos of a place called Hashima Island. Nicknamed Gunkanjima or Battleship Island.

Basically it was a very densely populated town built on an island that was essentially a coal mine. It was vacated almost overnight and left to rot when the mines shut down. If you need a desolate location full of urban decay this is some great source material. And the photos are damn cool as well.

Here is an excerpt from the article, giving a good atmospheric description of the place:

In some areas the entire façades of buildings had fallen to the ground, revealing grids of homes, each exposed with their 70s television sets smashed after the TV stands had eroded away. It was difficult to gauge exactly what it might have been like to live here, although with the complete lack of outdoors space and the prison-like seawall keeping you in, I can’t imagine it to have been anything other than claustrophobic, uncomfortable, and a bit like living in an ant farm.

Read the full article, written by Alex Hoban, here.

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