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	<title>Mostly Geek &#187; interviews</title>
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		<title>Feeding nostalgia</title>
		<link>http://mostlygeek.sucanty.com/2011/01/feeding-nostalgia/</link>
		<comments>http://mostlygeek.sucanty.com/2011/01/feeding-nostalgia/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 20:21:30 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Sophie]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geekdom]]></category>
		<category><![CDATA[GoG]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Quest for Glory]]></category>

		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=1251</guid>
		<description><![CDATA[It seems that there is a bit of a wave of nostalgia going on at the moment. An article over on joystiq.com pointed me to this interview with one of the original Quest for Glory designers. As soon as I have a computer which isn&#8217;t a netbook running Ubuntu I&#8217;ll be heading to GoG and [...]]]></description>
			<content:encoded><![CDATA[<p>It seems that there is a bit of a wave of nostalgia going on at the moment. An <a href="http://www.joystiq.com/2011/01/18/so-you-want-to-read-a-quest-for-glory-retrospective-interview/" target="_blank">article over on joystiq.com</a> pointed me to this <a href="http://hamsquestforglory.blogspot.com/2011/01/interview-with-corey-cole.html" target="_blank">interview</a> with one of the original Quest for Glory designers.</p>
<p>As soon as I have a computer which isn&#8217;t a netbook running Ubuntu I&#8217;ll be heading to <a href="http://www.gog.com/en/frontpage" target="_blank">GoG</a> and spending way too much money on games almost 20 years old.</p>
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		<title>An interview with Gregor Hutton</title>
		<link>http://mostlygeek.sucanty.com/2009/06/an-interview-with-gregor-hutton/</link>
		<comments>http://mostlygeek.sucanty.com/2009/06/an-interview-with-gregor-hutton/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 07:20:14 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sophie]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geekdom]]></category>
		<category><![CDATA[3:16]]></category>
		<category><![CDATA[Best Friends]]></category>
		<category><![CDATA[Gregor Hutton]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=715</guid>
		<description><![CDATA[Things have been a tad quiet around here with me moving into the house I&#8217;ve just bought and Nick running around sorting out his next big step, but I thought I&#8217;d kick things off again with an interview with Gregor Hutton. I was very pleased to meet Gregor earlier this year at KapCon when he [...]]]></description>
			<content:encoded><![CDATA[<p>Things have been a tad quiet around here with me moving into the house I&#8217;ve just bought and Nick running around sorting out his next big step, but I thought I&#8217;d kick things off again with an interview with Gregor Hutton.</p>
<p>I was very pleased to meet Gregor earlier this year at KapCon when he was in town for a friend&#8217;s wedding. A little while later I asked if he&#8217;d mind answering a few questions and here are his answers.<span id="more-715"></span></p>
<p><strong>Can you introduce yourself for those who may not know you?</strong><br />
<em>Oh, yes! I&#8217;m a games creator from Scotland. By day I work for a large Scientific Publisher and in my (any?) spare time I design, write and illustrate role-playing games. I got an honours degree in Astronomy but I&#8217;m mildly phobic of the night sky and large open spaces, which is a bit of a problem.</em></p>
<p><strong>What got you into roleplaying games to begin with?</strong><br />
<em>I liked listening to Lord of the Rings on the radio as a kid, and had loved reading my dad&#8217;s copy of the Hobbit (he had all the &#8220;usual suspects&#8221; including Eddison&#8217;s The Worm Ouroboros). Gaming kicked off for me when we moved to be nearer my father&#8217;s work. This gave me a school-friend neighbour who was a wargamer and role-player &#8212; so he got me into it.</em></p>
<p><strong>What games are you playing at the moment?</strong><br />
<em>I&#8217;ve been in a campaign set in the Warhammer Fantasy Roleplay world, but using Conspiracy of Shadows. We&#8217;re picking up for part two of the campaign soon. We&#8217;re all watchmen in Nuln.</em></p>
<p><em>I&#8217;ve also been playing (unsurprisingly) a lot of games of 3:16 at conventions too, and they&#8217;ve been good fun. I don&#8217;t think I will ever tire of that game.</em></p>
<p><em>And the latest is AD 316, which is set in late Roman times.</em></p>
<p><strong>Can you tell us a little bit about your two most well known games; Best Friends and 3:16 Carnage Amongst the Stars?</strong><br />
<em>Best Friends is a game where you play a group of tightly bound girlfriends with petty hatreds and nonsense between them. Character creation is unusual because you define everyone else&#8217;s character (relative to you) rather than your own character. In turn you get your &#8220;stats&#8221; from what everyone else thinks of you. It&#8217;s also a diceless game, without any random element at all.</em></p>
<p><em>In 3:16 you play futuristic Troopers sent from Terra to kill everything in the Cosmos. It&#8217;s that Starship Troopers, Aliens, Warhammer 40K and 2000AD vibe and taps into a war theme. You have two abilities (Fighting and Non-Fighting) and your weapons don&#8217;t have damage, they tell you how many things you kill. It has some very traditional stuff in it too: levelling up and a macho competitive edge. The game is more than just killing things, though, you end up creating characters in play with &#8220;Flashbacks&#8221; that let you win or lose in return for giving something to the fiction. It can be powerful stuff. It&#8217;s a campaign game that&#8217;s also very fun to play as a one-off.</em></p>
<p><strong>They&#8217;re pretty different concepts, what inspired you to go down such different thematic paths?</strong><br />
<em>They were written, in their 24-hour form, about a month apart in late-2005 (Best Friends was September and 3:16 in October). The inspirational kick was from the Ronnies competition that ran briefly, and very brightly, at The Forge (indie-rpgs.com) that year. Best Friends was about my sister and her friends &#8211; it came together very quickly out of looking at the words &#8220;girlfriend&#8221; and &#8220;hatred&#8221; in a positive way. 3:16 was about recreating a very fun period of my gaming life playing SF &#8220;marine&#8221; game with rules that actually supported it. Each one had its own flavour and the differences between them made it easier to write them.</em></p>
<p><em>I then developed Best Friends and released it at GenCon 2006. Unfortunately, I couldn&#8217;t work on both 3:16 and Best Friends at the same time &#8211; they&#8217;re just too different in tone and style. So 3:16 took much longer to develop into its final form. Also because 3:16 had won a High Ronny award there was more pressure and expectation for it to be very good. It took me almost 3 years before everything fell into place and I was convinced the final version was very good and worth releasing.</em></p>
<p><strong>What plans (if any) do you have for expanding these games?</strong><br />
<em>For Best Friends it&#8217;s not going to be developed any more. People really love it (and in some cases really hate it &#8211; I know who you are) as it is. It&#8217;s currently out of print and I&#8217;m putting together a final version of it which will just stay as it is forever.</em></p>
<p><em>There are plans afoot for 3:16. I am working on a Roman legion version which will be done soon, a fantasy version called Carnage Amongst The Tribes due in October, and there might possibly be a World War II version. Certainly people have been hacking it to do these things themselves.</em></p>
<p><strong>What kind of stories do you want to tell?</strong><br />
<em>Oh, all sorts. I never had a &#8220;signature&#8221; character when role-playing and I&#8217;ve come to realise I&#8217;m a restless soul who likes flitting from story to story. I like serious stuff but a lot of my gaming has a large part of humour to it. I sometimes get told off by other players not being serious enough. Le sigh.</em></p>
<p><strong>You&#8217;re involved in the Collective Endeavour, how has being part of that group helped your writing and game design?</strong> [Sophie edit: Collective Endeavour is a group set up to help small press roleplaying publishers in the UK. <a href="http://www.collective-endeavour.com/" target="_blank">Check them out</a>.]<br />
<em>I&#8217;m not sure it has. Hmm, that&#8217;s a tough question. I hope I&#8217;ve helped other people with my time there, though.</em></p>
<p><strong>What advice would you have for fledgling indie game designers?</strong><br />
<em>Design games you want to play. Have fun. Don&#8217;t be too disheartened if you fail to wow anyone else. Be enthusiastic, but also be critical of yourself and take criticism in a positive spirit and with open eyes. Don&#8217;t hold things too tightly and don&#8217;t get too hung up on theory. What&#8217;s the &#8220;reward cycle&#8221; in a game of tag? Sure is fun, though.</em></p>
<p><strong>What else is on the agenda for you?</strong><br />
<em>Oh, I&#8217;ll be at GenCon Indy on the Design Matters booth again this year (Booth #1834).<br />
</em></p>
<p>Thanks for your time Gregor and I&#8217;m looking forward to seeing what you come up with next!</p>
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		<title>&#8220;These days I can see half a million Orcs coming over a hill and I am bored&#8221;</title>
		<link>http://mostlygeek.sucanty.com/2009/03/these-days-i-can-see-half-a-million-orcs-coming-over-a-hill-and-i-am-bored/</link>
		<comments>http://mostlygeek.sucanty.com/2009/03/these-days-i-can-see-half-a-million-orcs-coming-over-a-hill-and-i-am-bored/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 11:55:34 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Nick]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Alan Moore]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=464</guid>
		<description><![CDATA[In Wired here. I can remember Willis O&#8217;Brien&#8217;s King Kong. I can remember being awed at the artistry that had made those things possible. Yes, I knew how it was done. But it looked so wonderful. These days I can see half a million Orcs coming over a hill and I am bored. I am [...]]]></description>
			<content:encoded><![CDATA[<p>In <em>Wired </em><a href="http://www.wired.com/entertainment/hollywood/magazine/17-03/ff_moore_qa">here</a>.</p>
<blockquote><p>I can remember Willis O&#8217;Brien&#8217;s King Kong. I can remember being awed at the artistry that had made those things possible. Yes, I knew how it was done. But it looked so wonderful. These days I can see half a million Orcs coming over a hill and I am bored. I am not impressed at all. Because, frankly, I could have gotten someone, a passerby on the street, who could have gotten the same effect if you&#8217;d given them half a million dollars to do it.</p></blockquote>
<p>In his own writing on these subjects, and any other chance he gets, Moore can be a bit <a href="http://latimesblogs.latimes.com/herocomplex/2008/09/alan-moore-on-w.html">ranty</a>. But Adam Rogers keeps him nicely on track, while allowing him to speak his own mind &#8211; maybe he just got him on a good day? Anyway, Moore speaks about <em>Watchmen</em>, movies in general, <em>The League of Extraordinary Gentlemen</em>, cultural criticism through differnet mediums and a few other things besides.</p>
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