Mongoose Traveller
Monday Musings: A gaming conundrum
In the last few years I’ve come into contact with a heap of different table top roleplaying games some of which I’ve played and others that I’ve just wanted to.
Recently though I’m finding that the games that I play which demand a high level of player buy in and direction are the ones I’m enjoying the most. This doesn’t just mean “dirty hippie indie games” (or small press games, or shared narrative games or what ever you want to call them) but also more “traditional” games in which the players take an active role in trying to develop the plot, rather than just waiting for the GM to tell them what happens so they can react to it. This often means that I get disappointed as both a player (when a GM refuses any input from me into the outcome of an action or scene) and as a GM (when the other people I play with want me to tell them exactly what I want to happen, with no input from them) because I see this roleplaying thing we do as a a shared story telling experience.
I really enjoy shared narration games. I love how they promote more player buy in for their characters, especially in the compressed time frames of Con games. The fantasic play experiences the I’ve had with these games have made me expect more from the people I play with, and made me fight against the idea that as a GM I’m just here to “bring the fun”. Being GM doesn’t stop me from being a player, it just means I have a different role.
So what to do about this? How am I going to continue to play in and run games where I feel that I’m getting out of them what I want? Well for starters I’m going to write games where that kind of buy in is needed. Some times that means mixing more traditional games with shared narration ideas, like I did in a recent Mongoose Traveller scenario I wrote, Still to Come. Other times it will be to ask the players for the things they want to happen, and if they don’t focus on those who do. As a player I’m going to offer ideas to the person running the game and if those ideas are consistently ignored orĀ sidelined I’ll find myself another game.
All these things are easier said than done. But it’s something I’ve been thinking about a lot lately, so expect more posts of my random game related musing.
KapCon 2010 – Day 2
Day 2 dawned with me feeling gritty eyed and generally washed out after Day 1. However I showed up to the Games on Demand room as promised, hoping to play rather than facilitate. › Continue reading