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	<title>Mostly Geek &#187; Reunion</title>
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		<title>KapCon 2010 &#8211; the LARP</title>
		<link>http://mostlygeek.sucanty.com/2010/01/kapcon-2010-the-larp/</link>
		<comments>http://mostlygeek.sucanty.com/2010/01/kapcon-2010-the-larp/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 05:51:29 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Cons]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[Sophie]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[KapCon 2010]]></category>
		<category><![CDATA[Reunion]]></category>

		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=1024</guid>
		<description><![CDATA[This year I decided to give the large KapCon LARP another go. My last experience hadn&#8217;t been great, mostly due to my inexperience with how LARP worked. This time round however I pestered the GMs a lot more to make sure that I had a very firm grasp of who my character was and how [...]]]></description>
			<content:encoded><![CDATA[<p>This year I decided to give the large KapCon LARP another go. My last experience hadn&#8217;t been great, mostly due to my inexperience with how LARP worked. This time round however I pestered the GMs a lot more to make sure that I had a very firm grasp of who my character was and how she fit in to the faction she was in. <span id="more-1024"></span></p>
<p>Briefly (for those reading this who weren&#8217;t at KapCon) Reunion was a scifi LARP set 500 years after the catastrophic shut down of the gate system which linked the Union of Planets. Suddenly those same gates have re-opened and now all the players are part of a delegation to the Nexus station to work out where to go from here and re-connect with the other planets. More information can be found <a href="http://kapcon.rpg.net.nz/?q=reunion" target="_blank">here</a>.</p>
<p>While I had a number of goals which revolved mostly around digging up dirt on one of the other delegates, I also had a personal quest to find out what happened to my memories. Then there was the issue of what happened to the gates 500 years ago.</p>
<p>While I wasn&#8217;t all that successful in my goals, I had a great time running around digging up secrets and trying to work out who had taken my memories and how I could get them back.</p>
<p>The highlights for me were:</p>
<ul>
<li>Having an &#8220;oh my god&#8221; moment when the station Bartender told me that people were needed to power the gate, moments before the official announcement.</li>
<li>My genuine feeling of horror when I also realised that unless people volunteered to run the gate, we would all die. Though I did play it rather fatalistic on the inside.</li>
<li>Holding another member of my faction against a station bulk head, threatening to throw him out an airlock unless he told me why he&#8217;d stolen my memories. He didn&#8217;t talk.</li>
<li>Being approached by the high priest of Ecclatisa to assassinate someone, which I agreed to. That same high priest then approached me again to kill on of his faction, which I did while everyone was busy watching the 6 volunteers give themselves to Nexus (the gate system).</li>
<li>And finally, spilling the beans on the fact that the factions of Arboria and Chapparal actually shared a planet, to the Ambassador to New Berlin. I think that might have set off a chain of events that saw the King of Arboria assassinated and that same Ambassador made Queen&#8230; but maybe that was already in the pipeline.</li>
</ul>
<p>So all in all a great LARP. I think I might be getting the hang of it now, and will always make sure that I tell all my secrets. After all what fun are they if no-one else knows?</p>
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